Mass Effect 3: Best Character Builds by the Number – Turian Ghost Infiltrator

The Turian Ghost Infiltrator may be the new Geth Infiltrator in terms of damage buffs.  Use this spec before Bioware invariably nerfs the hell out of it:

Best Build: 4/6/6/6/4

Click here to see the build and stats:

Q:  Why put any points into Overload?

A:  One word Рexplosions!

Now that Bioware has made it so that you can make Fire and Cryo explosions without having to kill the enemy, having chain Overload is massively useful. ¬†Not only does it stun enemies, but you just have to spray Cryo or Incendiary ammo into a crowd, fire Overload once, and you’ll get explosions everywhere! ¬†If you’re playing on Platinum with Incendiary ammo, that means an additional 1000-2000 points of damage depending on the enemy (see here for full list of combo damage points:¬†https://docs.google.com/spreadsheet/ccc?key=0AplMRQNEVa05dER4LUJlNHVYbXpzSDdzTjdMb0pTNnc#gid=0).

Q:  How should I spec Stimulant Packs?

A: Shields, shields, and more shields!

Here is the difference in DPS between spec’ing for shields vs. damage (assumes Harrier X equipped w/High Velocity Barrel V and Extended Barrel V, Assault Rifle Rail Amp, Warfighter Package V, assumes you have both Cloak and Stim Pack active):

MAG CAP BASE DAM FIRE MODE ROF REFIRE DELAY RELOAD DELAY DPS
Shields 20 407.28 1 550 0 0.67 2856.283
Damage 20 426.7 1 550 0 0.67 2992.477

Notice how there is only a 136 point difference in DPS between spec’ing for shields vs. damage – less than a 5% increase. ¬†Now look at the difference in shields when you spec for shields rather than damage – you go from +2000 shields to +4000 shields! ¬†Huge difference. ¬†4000 shields added makes you virtually indestructible.

Q:  What gear should I equip?

A:  Warfighter Package or Grenade Capacity!

You refill your Stimulant Packs the same way as you do grenades – any gear with grenade upgrades applies to your Stimulant packs. ¬†I like the Warfighter Package because you can carry 2 extra grenades and do 12% more assault rifle damage at rank V. ¬†With this build, it means you can carry 4 total Stimulant Packs, which should be more than enough if you’re running from ammo box to ammo box – if not, you can carry up to 7 Stim Packs with Grenade Capacity V.

12 Comments

  1. SuperCoins October 18, 2012
  2. Havoc2807 October 18, 2012
    • girlplaysgame October 18, 2012
  3. Havoc2807 October 18, 2012
  4. Marcus Scott October 21, 2012
  5. Prophet November 5, 2012
    • girlplaysgame November 5, 2012
      • Prophet November 6, 2012
  6. Tahjn December 5, 2012
  7. Little man March 12, 2013

Add Comment

Fallout 4: Best Mods of Week 20/21 – the only mod that ever mattered, KS Hairdos for Fallout!
Fallout 4: Best Mods of Week 19 – Resident Evil armor, swag outfits, & doggy armors
Fallout 4: Best Mods of Week 18 – poses and mannequins, oh my!
Fallout 4: Best Mods of Week 17 – immersion breaking or immersion making mods, you decide
36+ Witcher armor and outfit mods for Skyrim
Skyrim: 49+ Assassin’s Creed armor and outfit mods for Skyrim
13+ Christmas (Saturalia) Skyrim mods to get you in the holiday spirit
Skyrim: 13 Best Jewelry and Accessory Mods to Bling Out Your Dragonborn
How to build your own PokeVision map in 5 minutes or less
Top 6 Best Pokemon Go hacks, cheats, tips, and tricks … so far
Fallout Shelter: 1000 Lunchbox Hack and Other Cheats [No Jailbreak Required]
Horrifying Video Game Avatars made with MyIdol