Mass Effect 3: Multiplayer Balance Changes 21 Aug 2012

Another day, another nerf.  Here are the most recent changes Bioware posted for Mass Effect 3 Online Multiplayer:

Locust SMG
– Damage increased from [34.3-42.8] to [37.7-47.1]

Crusader Shotgun
– Damage increased from [486.6-608.3] to [530.9-663.6]

Kishock Sniper Rifle
– Damage multiplier for full charge increased from 150% to 175%

Biotic Charge Power (all kits excluding the Krogan)
– Base damage increased from 250 to 400
– Base force increased from 500 to 600

Biotic Charge Power (Krogan only)
– Base damage increased from 400 to 500
– Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds

Biotic Charge Power (all kits including the Krogan)
– Rank 3 damage and force bonus increased from 20% to 30%
– Evolve 1 damage and force bonus increased from 30% to 40%
– Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
– Evolve 4 power damage bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
– Evolve 5 chance to cause no cooldown increased from 25% to 33%

Electric Slash Power
– Base cooldown increased from 5 to 8 seconds

Biotic Slash Power
– Base cooldown increased from 5 to 8 seconds

Sticky Grenade Power
– Base damage increased from 750 to 900

Analysis: ┬áMeh. ┬áI don’t care about these changes that much since I don’t typically play as a Vanguard or use the weapons Bioware buffed this week (though now it appears the worthless Crusader shotgun might be usable with a 10% buff, so that’s good news).

I am slightly mad that they nerfed the Electric Slash for the N7 Shadow – given that you can’t really use Shadow Strike on Platinum, it’s annoying that they would mess with the Electric Slash, even though it is pretty powerful. ┬áAt least they didn’t nerf the Piranha again like they did last week – I can still do speed runs, yay!

What do you think about this week’s nerfing/buffing? ┬áLet me know in the comments!

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